Your character has to be original from your brain. Although you can have reference photos from popular cartoon and video game series that inspire your character, you are not allowed to draw a pre-existing character for this project. It has to be original, completely from your imagination.
Your character must have a full body figure. It should also have a strong gestural silhouette (think about positive and negative shapes) or a dynamic action pose.
Since we are focusing on figure drawing, your character should be either human or humanoid (animalistic or robotic)
Make sure that the costume, weapons, and anatomical structure for your character are school-appropriate.
APPROACHES (screenshot from the planning worksheet)
Learning Targets
I can analyze what elements make a good character design (costume, action pose, silhouette, and facial expression).
I can draw the figure using gesture drawings and the box/cylinders technique.
I can create my own character design using the Character Design Planning Worksheet.
I can make my final character design using pencil, pen/ink, and/or acrylic wash.
I can analyze the design strengths and growth areas of three peers’ character designs.
Gesture Drawing: a drawing of a loose body gesture that depicts the action of a pose.
Gesture Drawing Examples
Boxes and Cylinders Figure Drawing
Key Terms
Concept Art: a form of illustration used to convey an idea for use in films, video games, animation, comic books, or other media before it’s put into final product. It’s also used to show the project’s progress to client’s and investors, directors, and clients.
Character Design: a drawing used to standardize the appearance, pose, and gesture of a character inn animation, comics, and video games.